
Rosal Milag
Republic Military School Minmatar Republic
2
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Posted - 2015.05.10 11:51:14 -
[1] - Quote
Onslaughtor wrote:... honestly this is very disappointing. With only two lows there is no room for the fun and creative fits that made the other two so much fun, not counting the silliness that was the 10mn version(But we fixed those and we still can have fun fits like LSE svipuls with web and scram). I don't need 6 mids. Personally I would leave most the stats and just swap a mid to a low. 3-5-6 thats well balanced and keeps it in a different space than the other ships it has to compete against in its own missile using category.
If I were to make more changes I would have strived for a different bonus for the missiles, like a 7.5% for rockets and a 5% for lights. But that can be fixed on the weapons themselves. The Propulsion bonus also feels very lackluster to the point where I really donGÇÖt see myself using it for much else than insta warping from gate to gate.
*Edit* Thinking about this more I do agree with people that they would reap facwar as fast as a drifter. But these things don't belong in small complexes and I think most of us can agree that we shouldn't be balancing ships around facwar alone.
Asks for more unique fits, yet wants to strip away unique fitting options.... Two highs will not increase choices, it homogenizes the t3 destroyer class. With 1 utility, you have to make much more meaningful decisions. Probe Launcher? Cloak? Neut? Nos? All correct options depending on your circumstances. Same with dropping a mid for a low. All a low does is give fitting space, damage, and maneuvering. A mid opens up dual prop, ewar, tank, sensor boosters, dual point, etc. A mid slot has so many more uses than a low for a shield ship. You say you want unique fits, yet your changes would remove that potential.
Propulsion mode useless? So, orbiting at 500m, full speed mwd isn't something that you'd want? Especially with a rocket brawler? Please. Propulsion mode will make this ship the hardest t3 destroyer to deal with for large hulls. Additionally, with the quick align, you can bail from a fight gone sour in a heartbeat after shaking a point. Basically, in prop mode, the jackdaw wins any fights based on positioning, forcing the opponent to be perfect with cap use and point range. Which also leads into the two utility highs. Dual Neut brawlers would be able to disengage at their leisure if they can't win in prop mode. You don't have to be aligned, signaling your intentions. Just focus the neuts, flip to prop mod when the point drops and gtfo. |